Tuesday, July 11, 2017

Names, Places, & Organizations of the Sword Marches

From the Epic Heroes Lost Empires of Arkantis setting: Copyright Robert A. Faust 2014

Names for Fantasy Characters

A’Ruhn, Earth Mother
Abadant-Vothf
Abbakhar H’Aen
Akaton Theurge
Alarik Fontaigne
Antierk’an Starshard
Arlemon Grist
Ashen Mournstar
Azz’Drughar-Xekk
Briapus Knobbycock
Calabhon Dearth
Carver Gravehook
Cestigus Dei, Ragemaker
Chaplain Judge
Davion Splinterstar
Debn-Rho
Diabacchus, Lord of Torments
Dread Harbuckle
Droghan Vhaall
Durl Starfane
E’vandhras K’Zhoull 
Eryius Dreadbloom
Fangus Godbreaker
Fitz Grumblejoy
Gheddakuur Darklock
Glorian D’Arcane
Grymson Daro
Gunson Daro
Gurghuz the Black
Hagsmar the Ripe
Hanso M’Nok
Hanto Kalevala
Harganel Kozz
Hasperax Vilepus
Hawker Woodfane
Heinrich Voss
Hurgaz the Hammer
Jack Dragon
Jagger Kilmane, Father of Sorrows
Janus Vecht
K’Nala of Te’Hathas
K’Thon, Keeper of the Abyss
Karnus Hornwrath, Master of Hunts
Kaspar True-Bold
Kazz the Slayer
Keiros D’Nath
Keon Witherstar
Khur’Z’Kai
Kimble True-Bold
Klavian Helspike
Konrad True-Bold
Kraggsman Grist
Kristoph Hellspite
Pantu Monnad
Rho’Ghan Vhaal
Shaggass Burlybuck
Silas Gorehand
Sir Dunmarkham von Draco
Skaarzen, Warblade of Ah’Ruhn
Skarhoc
Taalkis V’Aahn
Teth’Taarii
Toltus-Vokk
Thurgo Drak
Tyrkus Voidstriker
Ur’Daan, Lord of Storms
Urnst von Gryph
Urghaz Braybold, Keeper of Storms
Urzhy K’Vactian
Uu’Kon Soulflay, Cephalarch of the Clutch of One Thousand Shrieks
Vakko Parraka
Vanregard the Mighty
Vanu-Zaine
Varukall D’Ka
Volgan the Unruly
Vonson Darro
Vurtu-Moq
Woodmire the Wise
Xar’Ziel the Almighty
Zagmar Kissaxe
Zhar’Qainen

Wraithstalkers

Etheric Knights

Ghost Watch – Order of Witch Hunters who hunt and kill spectral entities.  Specialist troops with big cloaks and Phantom Form carrying Great Swords that are called Eidolons.

Symbol is the Invisible Sun or Sol Invisibilis

Eidolons – Phantom Form warriors wielding Great Swords that hunt and kill Ghosts, Wraiths, and other spectrals.
Holy Temple is The Sphere – totally sealed fortress monastery only entered in ethereal form.

Warblades of A’Ruhn – Ranger’s Lodge tasked with being the Body Militant of the Earth Mother’s cult.

Wychwood Cabal – Druidic College with the most influence and diversity of membership.

Nolander Tribes of Note
Sword Fangs
Blood Hawks
Iron Horns
Dragon’s Maw

Ascendant Deities

Kostos, The Blind Architect
Q’Altus Zheer, Queen of Stars
Igneon Starfist, Fiery Hand of Justice

Primeval Deities

Karnus Hornwrath, Master of Hunts
Ur’Daan, Lord of Storms
A’Ruhn, Earth Mother

Diabolic Deities

Diabacchus, Lord of Torments
K’thon, Keeper of the Abyss
Cestigus Dei, Ragemaker

Secret Societies of the 3 Planes

Ghost Watch – Ascendant Order – stands guard of the Etherium between Planes. Motto – ‘Till Etherium Come’

Order of Echoes – Primeval Order – stands guard against the ‘Echoes’ of Creation called Abominations.  Motto – ‘Harmony from Discord’

Lords of Entropy – Diabolic Order – stands guard against the encroachment of Ascendants into the Primeval plane.

Weapons of Renown

The Edge of Reveries – Greatsword (Ascendant)
The Edge of Harmonies – Greatsword (Primeval)
The Edge of Miseries – Greatsword (Diabolic)

Firbolg - Inferno Great Sword
Shiverdamn – Frostbite Great Reaver
Testament – Radiant Great Bludgeon


Order of the Astral Seal – Astral Seal is Iron Cross that spans the 4 cardinal points of 3 Dimensions plus Time.


War Seraphs – Three Ranks
1. Starchons
2. Solaraphim
3. Cherubim

Gheddakuur Darklock
Jagger Kilmane, Father of Sorrows
Chaplain Judge

Whisperfalls
Farport
Skyhall

The 3 Great Seals
            Astral – Multi pointed Star motif
            Ashen – Black equilateral cross
            Abyssal – Multi pointed tentacles

The Chaocculus – 8 pointed chaos symbol with all seeing eye in center.

Border Marches – Central region that touches the borders of all the City States/Realms

Vanis-Trymno’s ruins float above the earth and drift across the world and sometimes the planes.

Drew’s Dwarf Knights of the Order of Cogbreakers
            3 Ranks
                        Novice – Bulwark Knight
                        Adept – Bastion Knight
                        Master – Fortress Knight

Sea Elf Wave Warden
Wych Warden – rank of Wychwood Cabal Druids

Bone Devils – enemies of Ghost Watch.
Live in the Netherium – phantom realm between the Primeval and Diabolic Planes.

Their equivalent to the Eidolons are the Agonarchs who oversee the judgments and revels. Travel through portals to ambush enemies in the Primeval Realm.

Wear rictus masks on their helmets.

Bone Devil’s ride horses while their wizards ride in Star Skiffs.

Hornwraiths – Paladins of Karnus Hornwrath – Wardancer like fighters who wear antlered helmets/masks.

Woodwych – Elemental druid/wizards

Wavewych – Sea Elf wizard

Warclad Infinites – Construct Paladins/Fighters animated by the Sigil Infinite


Growling Griffons mercenary company

Sword Marches Factions

Sword Marches Factions Copyright 10/08/2016 by Robert A. Faust

March Wardens – Between the settled fortress-cities of the Sword Marches lay the farms and free towns that stand alone against the darkness. These communities, and the travelers of their byways, have a group of vigilant protectors who intervene when the odds favor the darkness. These are the March Wardens, and their ranks consist of Paladins, Fighters, Rangers and Clerics who protect the places forgotten by the governments of the City-States.

            Rank 1 – Reeve
            Rank 2 – Bailiff
            Rank 3 – Stalwart
            Rank 4 – Marshal
            Rank 5 – High Marshal

Wold Walkers – Off the beaten path made by more civilized folk, the Wold Walkers patrol the broken crags, deep forests, and wild places of the Marches. Travelers and pioneers set a place at their tables and campfires to give thanks and respect to these stalwart defenders of the wildlands. Consisting of a loose alliance of Rangers, Druids, Barbarians, Nature Priests, and Bards the Wold Walkers share news, troop movements of hostile forces, and aid and defend those who fall prey to the evils of the road.

Rank 1 – Wayfinder
            Rank 2 – Strider
            Rank 3 – Road Warden
            Rank 4 – Thorne Warden
            Rank 5 – Hierophant

Guilders – In all ages wealth is power. The faction known as the Guilders holds the most cumulative wealth of all the others combined. Built on the bones of the craft guilds of old, the highest members of this organization are veritable Merchant Princes whose authority, reach, and influence cross borders, fortress walls, and transcend religious dogma. Guilders are interested in accumulating and controlling the wealth of the world. They fund Explorers’ Guilds and adventuring companies with an eye toward finding and retrieving greater riches. They have the largest number of Alchemists at their command whose transmutation of precious metals is held in guarded secrecy.

Rank 1 – Apprentice
            Rank 2 – Journeyman
            Rank 3 – Vault
            Rank 4 – Treasurer
            Rank 5 – Lord Platinum

The Regency – Behind the kings, potentates, tyrants, and other figureheads of state are the true Powers behind the Throne. These bureaucrats, aides, viziers and councilors run the day to day operations of their realms. Quietly working behind the scenes, this organization makes policy, deposes ineffective leaders, and silently charts the course of the remaining civilized lands. This political powerhouse has a diverse membership that has connections in every government, guildhall, militant or religious order, and town council. Cross them at your peril.

Rank 1 – Whisperer
            Rank 2 – Watcher
            Rank 3 – Shadower
            Rank 4 – Invisible Hand
            Rank 5 – Grand Vizier


Reliquarians – This secretive order holds that Knowledge is Power to a fanatical degree. Obsessed with the retrieval and ownership of ancient magic items, relics, and artifacts this organization uses subterfuge and guile to amass raw magical power. Consisting primarily of Sages, Bards, Wizards, historians, and antiquarians this order not only seeks knowledge of lost magical items and spells, but of ancient lore, historical records and all useful knowledge. The enforcement arm of this group is a cabal of Arcane Tricksters known as the Ribaulds.

Rank 1 – Cipher
            Rank 2 – Sigil
            Rank 3 – Secret Keeper
            Rank 4 – Lorecrafter
            Rank 5 – Erudite Master

The Dragon League – Members of this society hold that the world was a better place under the rulership of Dragonkind. After the fall of the Draconarchy, during the Last Great Age, pockets of surviving subjects banded together and rejected their scaly overlords, hunting them to near extinction. Today the Dragon League works in secret to revive the notion that draconic rule will bring balance, prosperity, and usher in the Golden Age of draconic hegemony. Dragonborn of all classes, Kobolds, Lizardmen, and Troglodytes fill the ranks alongside other sapient races that feel their lives better with a dragon in charge. The Yuan-Ti actively oppose the League as they were the original betrayers of the Dragonarchy and see themselves as superiors.

                Rank 1 – Wyrm Scale
            Rank 2 – Kill Claw
            Rank 3 – Blood Wing
            Rank 4 – Dread Fang
            Rank 5 – Draconis Rex