A site for all things TSM by Strategic Elite: Skirmish Wargames for the Discerning Strategist.
Sunday, December 24, 2017
Ruminations and sundry bits....
It's highly unlikely that anyone is reading this yet. I am currently working on a special project that will ultimately be important to this blog space. Stay tuned...
Thursday, December 7, 2017
Tuesday, July 11, 2017
Names, Places, & Organizations of the Sword Marches
From the Epic Heroes Lost Empires of Arkantis setting: Copyright Robert A. Faust 2014
Names for Fantasy Characters
A’Ruhn,
Earth Mother
Abadant-Vothf
Abbakhar
H’Aen
Akaton
Theurge
Alarik
Fontaigne
Antierk’an
Starshard
Arlemon
Grist
Ashen
Mournstar
Azz’Drughar-Xekk
Briapus
Knobbycock
Calabhon
Dearth
Carver
Gravehook
Cestigus
Dei, Ragemaker
Chaplain
Judge
Davion
Splinterstar
Debn-Rho
Diabacchus,
Lord of Torments
Dread
Harbuckle
Droghan
Vhaall
Durl
Starfane
E’vandhras
K’Zhoull
Eryius
Dreadbloom
Fangus
Godbreaker
Fitz
Grumblejoy
Gheddakuur
Darklock
Glorian
D’Arcane
Grymson
Daro
Gunson
Daro
Gurghuz
the Black
Hagsmar
the Ripe
Hanso
M’Nok
Hanto
Kalevala
Harganel
Kozz
Hasperax
Vilepus
Hawker
Woodfane
Heinrich
Voss
Hurgaz
the Hammer
Jack
Dragon
Jagger
Kilmane, Father of Sorrows
Janus
Vecht
K’Nala of
Te’Hathas
K’Thon,
Keeper of the Abyss
Karnus
Hornwrath, Master of Hunts
Kaspar
True-Bold
Kazz the
Slayer
Keiros
D’Nath
Keon
Witherstar
Khur’Z’Kai
Kimble
True-Bold
Klavian
Helspike
Konrad
True-Bold
Kraggsman
Grist
Kristoph
Hellspite
Pantu
Monnad
Rho’Ghan
Vhaal
Shaggass
Burlybuck
Silas
Gorehand
Sir Dunmarkham
von Draco
Skaarzen,
Warblade of Ah’Ruhn
Skarhoc
Taalkis
V’Aahn
Teth’Taarii
Toltus-Vokk
Thurgo Drak
Tyrkus
Voidstriker
Ur’Daan,
Lord of Storms
Urnst von
Gryph
Urghaz
Braybold, Keeper of Storms
Urzhy
K’Vactian
Uu’Kon
Soulflay, Cephalarch of the Clutch of One Thousand Shrieks
Vakko
Parraka
Vanregard
the Mighty
Vanu-Zaine
Varukall
D’Ka
Volgan
the Unruly
Vonson
Darro
Vurtu-Moq
Woodmire
the Wise
Xar’Ziel
the Almighty
Zagmar
Kissaxe
Zhar’Qainen
Wraithstalkers
Etheric
Knights
Ghost Watch – Order of Witch Hunters who hunt and
kill spectral entities. Specialist
troops with big cloaks and Phantom Form carrying Great Swords that are called
Eidolons.
Symbol is
the Invisible Sun or Sol Invisibilis
Eidolons – Phantom Form warriors wielding Great Swords
that hunt and kill Ghosts, Wraiths, and other spectrals.
Holy
Temple is The Sphere – totally sealed fortress monastery only entered in
ethereal form.
Warblades of A’Ruhn – Ranger’s Lodge
tasked with being the Body Militant of the Earth Mother’s cult.
Wychwood Cabal – Druidic College with
the most influence and diversity of membership.
Nolander Tribes of Note
Sword
Fangs
Blood
Hawks
Iron
Horns
Dragon’s Maw
Ascendant Deities
Kostos, The Blind Architect
Q’Altus Zheer, Queen of Stars
Igneon Starfist, Fiery Hand of Justice
Primeval Deities
Karnus
Hornwrath, Master of Hunts
Ur’Daan,
Lord of Storms
A’Ruhn,
Earth Mother
Diabolic Deities
Diabacchus,
Lord of Torments
K’thon,
Keeper of the Abyss
Cestigus
Dei, Ragemaker
Secret Societies of the 3 Planes
Ghost Watch – Ascendant Order – stands guard of the
Etherium between Planes. Motto – ‘Till Etherium Come’
Order of Echoes – Primeval Order –
stands guard against the ‘Echoes’ of Creation called Abominations. Motto – ‘Harmony from Discord’
Lords of Entropy – Diabolic Order –
stands guard against the encroachment of Ascendants into the Primeval plane.
Weapons of Renown
The Edge
of Reveries – Greatsword (Ascendant)
The Edge
of Harmonies – Greatsword (Primeval)
The Edge
of Miseries – Greatsword (Diabolic)
Firbolg -
Inferno Great Sword
Shiverdamn
– Frostbite Great Reaver
Testament
– Radiant Great Bludgeon
Order of the Astral Seal – Astral Seal is Iron
Cross that spans the 4 cardinal points of 3 Dimensions plus Time.
War
Seraphs – Three Ranks
1. Starchons
2.
Solaraphim
3.
Cherubim
Gheddakuur
Darklock
Jagger
Kilmane, Father of Sorrows
Chaplain
Judge
Whisperfalls
Farport
Skyhall
The 3 Great Seals
Astral
– Multi pointed Star motif
Ashen
– Black equilateral cross
Abyssal
– Multi pointed tentacles
The Chaocculus – 8 pointed chaos
symbol with all seeing eye in center.
Border Marches – Central region that touches
the borders of all the City States/Realms
Vanis-Trymno’s ruins float above the earth and
drift across the world and sometimes the planes.
Drew’s
Dwarf Knights of the Order of Cogbreakers
3 Ranks
Novice – Bulwark Knight
Adept – Bastion Knight
Master – Fortress Knight
Sea Elf
Wave Warden
Wych
Warden – rank of Wychwood Cabal Druids
Bone Devils – enemies of Ghost Watch.
Live in
the Netherium – phantom realm between the Primeval and Diabolic Planes.
Their
equivalent to the Eidolons are the Agonarchs who oversee the judgments and
revels. Travel through portals to ambush enemies in the Primeval Realm.
Wear
rictus masks on their helmets.
Bone
Devil’s ride horses while their wizards ride in Star Skiffs.
Hornwraiths – Paladins of Karnus Hornwrath –
Wardancer like fighters who wear antlered helmets/masks.
Woodwych – Elemental druid/wizards
Wavewych – Sea Elf wizard
Warclad Infinites – Construct
Paladins/Fighters animated by the Sigil Infinite
Growling Griffons mercenary company
Sword Marches Factions
Sword Marches Factions Copyright 10/08/2016 by Robert A. Faust
March Wardens – Between the settled fortress-cities of
the Sword Marches lay the farms and free towns that stand alone against the
darkness. These communities, and the travelers of their byways, have a group of
vigilant protectors who intervene when the odds favor the darkness. These are
the March Wardens, and their ranks consist of Paladins, Fighters, Rangers and
Clerics who protect the places forgotten by the governments of the City-States.
Rank
1 – Reeve
Rank
2 – Bailiff
Rank
3 – Stalwart
Rank
4 – Marshal
Rank
5 – High Marshal
Wold Walkers – Off the beaten path made by more
civilized folk, the Wold Walkers patrol the broken crags, deep forests, and
wild places of the Marches. Travelers and pioneers set a place at their tables
and campfires to give thanks and respect to these stalwart defenders of the
wildlands. Consisting of a loose alliance of Rangers, Druids, Barbarians, Nature
Priests, and Bards the Wold Walkers share news, troop movements of hostile
forces, and aid and defend those who fall prey to the evils of the road.
Rank 1 – Wayfinder
Rank
2 – Strider
Rank
3 – Road Warden
Rank
4 – Thorne Warden
Rank
5 – Hierophant
Guilders – In all ages wealth is power. The
faction known as the Guilders holds the most cumulative wealth of all the
others combined. Built on the bones of the craft guilds of old, the highest
members of this organization are veritable Merchant Princes whose authority,
reach, and influence cross borders, fortress walls, and transcend religious
dogma. Guilders are interested in accumulating and controlling the wealth of
the world. They fund Explorers’ Guilds and adventuring companies with an eye
toward finding and retrieving greater riches. They have the largest number of
Alchemists at their command whose transmutation of precious metals is held in
guarded secrecy.
Rank 1 – Apprentice
Rank
2 – Journeyman
Rank
3 – Vault
Rank
4 – Treasurer
Rank
5 – Lord Platinum
The Regency – Behind the kings, potentates,
tyrants, and other figureheads of state are the true Powers behind the Throne.
These bureaucrats, aides, viziers and councilors run the day to day operations
of their realms. Quietly working behind the scenes, this organization makes
policy, deposes ineffective leaders, and silently charts the course of the
remaining civilized lands. This political powerhouse has a diverse membership
that has connections in every government, guildhall, militant or religious
order, and town council. Cross them at your peril.
Rank 1 – Whisperer
Rank
2 – Watcher
Rank
3 – Shadower
Rank
4 – Invisible Hand
Rank
5 – Grand Vizier
Reliquarians – This secretive order holds that
Knowledge is Power to a fanatical degree. Obsessed with the retrieval and ownership
of ancient magic items, relics, and artifacts this organization uses subterfuge
and guile to amass raw magical power. Consisting primarily of Sages, Bards,
Wizards, historians, and antiquarians this order not only seeks knowledge of
lost magical items and spells, but of ancient lore, historical records and all
useful knowledge. The enforcement arm of this group is a cabal of Arcane
Tricksters known as the Ribaulds.
Rank 1 – Cipher
Rank
2 – Sigil
Rank
3 – Secret Keeper
Rank
4 – Lorecrafter
Rank
5 – Erudite Master
The Dragon League – Members of this society hold that the
world was a better place under the rulership of Dragonkind. After the fall of
the Draconarchy, during the Last Great Age, pockets of surviving subjects
banded together and rejected their scaly overlords, hunting them to near
extinction. Today the Dragon League works in secret to revive the notion that
draconic rule will bring balance, prosperity, and usher in the Golden Age of
draconic hegemony. Dragonborn of all classes, Kobolds, Lizardmen, and
Troglodytes fill the ranks alongside other sapient races that feel their lives
better with a dragon in charge. The Yuan-Ti actively oppose the League as they
were the original betrayers of the Dragonarchy and see themselves as superiors.
Rank
1 – Wyrm Scale
Rank
2 – Kill Claw
Rank
3 – Blood Wing
Rank
4 – Dread Fang
Rank
5 – Draconis Rex
Sunday, January 1, 2017
Assorted Fiction by R.A. Faust
12/05/2016
Xavien 1
Xavien 1
The rapier
pierced the wizard’s veiny neck with a wet hiss. Staring down the length of the
gleaming blade the dying man saw the instrument of his destruction wielded by a
grinning killer dressed in the ritual garb of the Warstar Knights. The
duelist’s thin, tapered face matched the sharpness of his sword and peered out
menacingly from his ornate barbut styled helm adorned with a single white
ostrich feather.
As the
lifeblood drained down his neck and pooled in the fine silks of his own ritual
raiment, the wizard jerked a bead off of the leather thong about his opposite
wrist, which immediately detonated in a flash of green witch fire, immolating
the mage and ending his slow descent to the grave. The blast threw the
swordsman back a dozen feet into the stone archway of the laboratory, setting
his hair and other clothing on fire.
Xavien D’Arkane
patted out the flames and nimbly sprang to his feet. Flicking his rapier free
of the wizard’s blood as he picked his way through the mounds of gore, he kept
his wits about him in case there were any other surprises lurking about.
Rifling through
the elaborate and disheveled bookcase on the back wall he pulled a crimson
colored grimoire from under a jar of something questionable, blew the dust away
and smiled, stuffing it into his satchel. As swiftly as he entered, he left the
room, turning back to gesture while muttering arcane syllables indecipherable
to the uninitiated. At the end of the spell blue white motes of radiant star-fire
sprayed from his hand igniting the room behind him in a brilliant
conflagration.
Once outside
Xavien sheathed his Starshard rapier, mounted his charger, and rode off into
the night. He was pissed the prick burnt his feather.
Xavien 2
Drawing his
blade into Prime, Xavien parried the brunt of the morningstar’s strike but not
as much as he’d hoped. The weapon’s protruding spikes caught his helmet enough
to twist his head about and throw his balance off. This distraction allowed the
hobgoblin’s knee to connect with his midriff, knocking his wind out and
sprawling him across the floor.
With a
swiftness of follow through common to blooded warriors, the hulking soldier
stomped across the span between them and made another overhanded strike down
upon Xavien’s prone form. At the last possible instant, Xavien vanished amidst
a swirl of cerulean light and suddenly appeared a short distance above and
behind the hobgoblin as the morningstar cracked against the flagstones where
his body had just been. Gravity took over and the full weight of Xavien’s
slight frame bore down upon the ensorcelled tip of his wickedly sharp Starshard
and pierced through the top of the soldier’s spine, down through its toughened
hide and scale armor, and into its vitals. With a wet slap the hobgoblin
sprawled to the ground and Xavien rode it down like the cunning beast it was.
No sooner had
he landed on the slumped corpse beneath him, Xavien rolled to the side and
blocked two crossbow bolts that had been fired by hobgoblin soldiers. One of
the stout arrows embedded in his Starshield while the other skipped off the
surface harmlessly. With a flick of his wrist, he sent his bonded blade back to
the extra-dimensional space from which he summoned it, and formed his fingers
into the arcane gesture that allowed him to hurl his star-fire.
With a
brilliant burst of blue-white radiance dozens of motes of star-fire consumed
the closest crossbowman in a violent conflagration while the second looked on
in abject horror. Thinking it best to retreat from such eldritch wizardry, it
turned to flee and was blasted apart by star-fire from a different caster.
“I fucking hate it when you do that!” exclaimed
Xavien as the willowy mage Tanyl Larenethai revealed his position behind the
opposite doorway. Star-fire motes dissipated in his hand as he grinned slyly
knowing full well that his interference would cause a stir with his friend.
“I’m just trying to help….” Tanyl proffered.
“I had them
both and you go and pull that shit again…” he spat while inspecting the seared
mounds of smoking hobgoblins. “You know what I call that?” he furthered.
“Superior
legerdemain?” Tanyl quipped, “That’s what the Starseers would call that
magnificent magery I just laid down.”
“Always with
the pithy retorts…” Xavien replied while absently stabbing the hobgoblins as he
passed, just to be sure. “Being a dick is
what I call that…”
“Duly noted
good Sir,” Tanyl quipped facetiously. He loved jerking Xavien’s chain because
it was so damned easy. This had been their dynamic from the start when they
first met before the Starseer Council back in Starspeak. They had formed an
immediate friendship built upon a healthy foundation of verbal jabs and
parries. Xavien assumed the role of big brother to Tanyl’s role of precocious
sibling rival. When they were assigned their Darkstar companion, Aenendras
Viltos, to complete their triptych the circle was complete. Viltos filled the
hyper-competitive cousin role and the three excelled together because of this
dynamic admixture of personalities.
Tanyl was
shaken from his thoughts by a sudden movement behind him. The hobgoblin brought
its morningstar down to crush the half-elf’s skull, only to have his blow
deflected by a cerulean colored magical force field that sprung up to meet it.
Tanyl never went into a battle without abjuring himself appropriate protective
spells. The mage winked at the monster just before immolating it in magical
star-fire. Tanyl found using more potent magicks on such lowlife monstrosities
a filthy notion. They didn’t deserve more than a cantrip’s worth of effort.
And then Xavien
was in front of Tanyl with his Starshield on his right arm covering their front
and his Starshard rapier drawn up point first toward the enemies gathering at
the threshold. The hobgoblins had murder in their eyes and bloodlust in their
hearts. They had accidently discovered the pair exploring their stronghold and
had sounded the alarm. The longer Xavien and Tanyl dallied, the greater their
risk of death or capture at the hands of these born killers.
“Let’s dance.”
said Xavien, and the two sprang into action. Xavien was a blur of steely death,
while eldritch energies crackled from Tanyl’s war staff. Death and destruction
followed.
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